


My log informs me that Weyyah Castle is under siege and in need of assistance. On the road, I receive word that a campaign is starting, and a request to report to the current marshal, Count Gharmall. On the way, or shortly after arriving, I hope to find Trimbau and earn my bounty. There, I get in a drunken brawl, beat the bastard senseless, and find another caravan to lead me to Uxhal. In the mean time, there are plenty of caravans to loot near the mountain pass near Halmar.Īfter getting enough footmen captives from hapless caravans, I escort the short distance from Halmar to Narra. I pass.Īt level 9, I have acquired 12 strength, allowing me to earn a fourth point in power draw. It gives plenty of renown, and right to rule, I think. If able, this is a good mission to accept. I think I lack the persuasive skills and money required to do this. The Guild Master here asks that I attempt to broker a peace between the Nords and Swadians. The caravan parts ways at the gate, and I visit the tavern, where I sell all the captives I have, except the footmen expected by Count Trimbau. This time, it’s just as I recall it: full of smoke and screaming peasants. I intend to join the Khanate as a lord in the future, so it’s a good idea to make friends when you can.Īh, the Swadian Plains. The pay is not great, surely not as much as caravan raiding, but I accept. He asks that I escort a caravan to Dhirim. Once at Tulga, the spice capital of Caldaria, I buy what I can at good prices and speak to the Guild Master. This time, I dispatch them without a scratch. A stop in Narra leads to an unexpected ambush. We resume at Halmar, and ride through the Khergit Steppe looking for tribesmen to join us and spices to trade.
